The Santiago Campaign, 1898 is a low-complexity, two-player, operational-level simulation of the US campaign to capture the Cuban port of Santiago during the Spanish-American War, designed by Ron Bell. Solitaire play is also doable, provided the player is willing to ‘fudge’ the concealed Spanish units rule. The US player controls all American and Cuban units; his opponent controls the Spanish units.
The scale on the 34x22” large-hex map is a half-mile (0.8 km.) per hex. Each full game turn represents three days. The 98 large-size iconic units of maneuver for both sides are infantry battalions and regiments, each representing between 250 and 1,000 men; along with artillery batteries, each with two to four guns; and groups of Cuban insurrectionists, each representing up to about 500 men. The counter-sheet also includes a 64-unit expansion set for Red Dragon Rising, which appeared in issue 250 plus 14 counters for Hannibal's War.
Special rules cover: truces, fever, the US observation balloon, black powder, smokeless powder, feeding the civilians, lack of cooperation between the US naval and army commands, lack of tactical intelligence, uncertain US supply, variable landing areas, Gatling guns, harbor fortresses, artillery overrun, Teddy Roosevelt, naval bombardment, Guantanamo Bay, and combat engineers.
The scale on the 34x22” large-hex map is a half-mile (0.8 km.) per hex. Each full game turn represents three days. The 98 large-size iconic units of maneuver for both sides are infantry battalions and regiments, each representing between 250 and 1,000 men; along with artillery batteries, each with two to four guns; and groups of Cuban insurrectionists, each representing up to about 500 men. The counter-sheet also includes a 64-unit expansion set for Red Dragon Rising, which appeared in issue 250 plus 14 counters for Hannibal's War.
Special rules cover: truces, fever, the US observation balloon, black powder, smokeless powder, feeding the civilians, lack of cooperation between the US naval and army commands, lack of tactical intelligence, uncertain US supply, variable landing areas, Gatling guns, harbor fortresses, artillery overrun, Teddy Roosevelt, naval bombardment, Guantanamo Bay, and combat engineers.
This game is in Very Good condition. It is unpunched, with some minor shelf wear. As always, the photos are of the game you will receive.